THE PLAYBOOK · HHDMY6
FreeCell: what to know before playing
Read the aim of FreeCell, then make your first move. Build four suit foundations from ace to king. Look at what changes after your first action. Read the objective before making your first input. Keep the game area visible while you use its controls.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Practice with a purpose
Read one step at a time and try it on the playing area. Match the instruction to the control you use. Refer to the controls when needed.
The purpose of your moves
Build four suit foundations from ace to king. The feedback beside the game helps you follow the round. Review the board or playing area as it changes.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Using the playing area
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Read a button’s label before selecting it. Use one clear input at a time.
Learn from a sample situation
With two empty cells and no spare empty column, a group of at most three cards can move together. Use the example as a guide rather than a substitute for reading your board. Consider the next action carefully.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
More answers before you play
For my first round, what is the goal of FreeCell?
Build four suit foundations from ace to king.
For my first round, how do I control FreeCell?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
While reading the Guide, what example helps explain FreeCell?
The key detail is this: With two empty cells and no spare empty column, a group of at most three cards can move together.
Before I begin, what should I watch out for in FreeCell?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While reading the Guide, what format does FreeCell offer?
The key detail is this: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Before I begin, which play mode does FreeCell use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.